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Animation Reel

A collection of projects I did to using keyframe animation for mechanics and acting in CG animation and 2D using Autodesk Maya, Toon Boom Harmony, and pencil and paper with characters and rigs provided by other artists.

Problem Solving & Polish Process

This breakdown showcases my animation polishing process — from early blocking to the final refined performance. My goal was to strengthen the weight, timing, and emotional clarity of the movement while maintaining character appeal and rhythm. This process demonstrates my approach to analyzing feedback, problem-solving through iteration, and elevating animation quality step by step.

Poison Apple Project 

An animation project I did to practice dialogue and acting between two characters with audio from a audio graphic novel using a rig by another artist. The blocking pass, layout pass, and planning material and sketches showcase my process of animation.

Dialogue Project 1

An animation project I did to practice dialogue and acting with audio from a YouTube video using a rig provided by ProRigs. The blocking pass, reference video, and planning material and sketches showcase my process of animation.

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